Following a taste of world peace thanks to Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most ubiquitous video games in existence. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The continued pandemonium surrounding card prices ensures near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu